Core Rulebook | Spells | Command

Command

School: enchantment [compulsion] (language-dependent,mind-affecting)
Domain: Devil Subdomain (Evil): 1; Devil Subdomain (Law): 1; Toil Subdomain: 1
Level: Adept: 1; Antipaladin: 1; Cleric: 1; Inquisitor: 1; Oracle: 1; Warpriest: 1; Witch: 1
Components: V
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round
Saving Throws: Will negates
Spell Resistance: yes
Target: one living creature

Description: One subject obeys a command for 1 round.

You give the subject a single command, which it obeys to the best of its ability at its earliest opportunity. You may select from the following options.

Approach: On its turn, the subject moves toward you as quickly and directly as possible for 1 round. The creature may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Drop: On its turn, the subject drops whatever it is holding. It can't pick up any dropped item until its next turn.

Fall: On its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties.

Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Halt: The subject stands in place for 1 round. It may not take any actions but is not considered helpless.

If the subject can't carry out your command on its next turn, the spell automatically fails.